Thursday, 28 November 2019

Lara Croft Go


Language

1) Who is Lara Croft and when did she first appear in a videogame? Lara croft is a female protagonist who first appeared 1996 on tomb raider.


2) What classic films influenced the creation of Lara Croft and the Tomb Raider games? Lara croft first apperared in Tomb Raider.


3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?


4) What devices can you play Lara Croft Go on? You can play Lara croft go on tablet and mobile.


5) What type of game is Lara Croft Go? Lara croft go is a adventures game


6) How does Lara Croft Go use narrative (storyline)?The storyline of this game is that Lara Croft a female adventures protagonist who goes up level each time she climbs and finishes the quest.


7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of videogame?The iconography that can be found is that her costume is a adventurous costume with a camo design.The props they use


8) What other characters or enemies feature in the game?The queen venom


9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?The setting for lara croft go is in the forest.This is the same as the tomb raider as that game was adventure based.


10) Read this 
BBC article on the history of Lara Croft and Tomb Raider
. How has the character of Lara Croft evolved over the last 20 years?Lara croft has evolved a lot because the game looks much better but 20 years ago the game graphics was horrible.Her appearance has changed because her costume is much more appropriate.
Representation

1) How are women usually represented in videogames?They are normally represented as a side kick and a assistant.


2) How does the character of Lara Croft reinforce female stereotypes in the media? It shows that women are now portrayed as a protagonist more often.


3) How does the character of Lara Croft subvert female stereotypes in the media?The costumes were more sexual and not appropriate.


4) Why do some people believe the videogames industry is sexist and needs to change?They think this because video games are very violent and normally have a chance of relating it to sex.


5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?Lara croft is empowering feminist icon because she is now dressing appropriate and is being shown as a main character more often.
Industries

1) What does PEGI stand for?Pan European game information.


2) What is PEGI's job? There job is to review the game and give it an age rating.


3) Which company created Lara Croft Go?Square Enix


4) What two popular videogame franchises were combined to create Lara Croft Go? Hitman go and Tomb raider.


5) What else is part of the Lara Croft/Tomb Raider franchise? The narrative is the sam
e.
AUDIENCE

1) Why might an audience enjoy playing Lara Croft Go? Because it is not as violence as tomb raider.There is now sexual exp;otation.


2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.Probably on the way to a place on a aeroplane because you can play the game on your phone.


3) How did Square Enix design Lara Croft to make it appealing to an audience?They used a lot green to show the adventurous look.


4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?


5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?9+ it contributes to the target audience because the game is very fun and enjoyable.

Thursday, 7 November 2019

OSP & Videogames: An introduction

A brief history of videogames

1) What were the first videogames like? The graphics was very bad and pixelated. This is because the first game was realeased in 1977.

2) How have videogames changed over time? Videogames have changed because the graphics are way better this makes the game more realistic. 

3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames? The most successful games all have like shooting in them this is because it makes it more better.

4) What criticisms have been made towards videogames? The age rating because there are younger kids playing 18 games which is bad.This is bad because it can affect them a lot because it can affect there mental sate.



1) How many Fortnite players are there worldwide?There are 250 million people playing the game.

2) Why is it so popular? What are the audience pleasures of the game?The game is so popular because of the great graphics.The audience love the game because sometimes the kids are very good and they can win money from tornaments.

3) Why might some people criticise Fortnite?They criticise fortnite because there are young kids that bunk school and are addicted to the game.

4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.Great well rounded article. I’ve tried it a couple of times but the lack of RPG progression style elements meant I didn’t feel an incentive to keep playing. I can see why other people love it though! I disagree with this comment because it is his own opinion.A fantastic game for all the family. The violence is cartoon-like, not gratuitous or graphic. I limit my children to only playing the Playstation at the weekends. Simple.I agree with this point because it is a good family game to play.

The Times

Language 1) What is the main story on the front cover of the Times CSP edition (5 May 2018) and why does it appeal to Times readers?Theresa ...